AI Insights · Timothy · July 2023
Top 5 Third Person Games on Android in Lithuania for Q2 2023
Discover the performance trends of the top 5 third-person games on Android in Lithuania for Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 third-person games on the Android platform in Lithuania showcased intriguing trends in downloads, revenue, and active users. Here’s a breakdown of each game's performance:
Jelly Run 2048 saw an interesting fluctuation in weekly downloads. Starting at 202 at the end of March, downloads peaked at 3.8K in mid-April before stabilizing around 1.5K by the end of June. The game's weekly active users followed a similar trend, beginning with 1.2K and reaching a high of 6.1K in the last week of June. Notably, the game did not generate any revenue during this period.
Attack Hole - Black Hole Games experienced varying weekly downloads, starting strong with 4.1K at the end of March but dipping to around 1K in early June before a slight recovery to 1.3K by the end of the quarter. The weekly active users for this game were relatively stable, fluctuating between 9.1K and 14K. The game saw minimal revenue, with only a single dollar recorded in the last week of May.
Twerk Race 3d — Fun run game! had a steady stream of downloads, peaking at 2.7K in early April and then settling around 1.3K by the end of June. The game’s weekly active users started at 4.2K and saw a peak of 6.4K in early April, maintaining around 4.5K towards the end of June. Revenue data for this game was not available during this period.
Stumble Guys showed a consistent performance in weekly downloads, hovering around 1K to 2K throughout the quarter. The game's weekly active users remained robust, fluctuating between 16.5K and 20.7K. Revenue for Stumble Guys varied, with a peak of $1.2K at the end of May and maintaining around $600-$800 in subsequent weeks.
Finally, Hide and Go Seek: Monster Hunt exhibited a dramatic rise in weekly downloads, peaking at 7K in mid-May before dropping to just 18 by the end of June. The weekly active users followed a similar pattern, starting from zero and reaching a high of 8.4K in mid-May, before declining to 950 by the end of June. No revenue was recorded for this game during the quarter.
For more detailed insights and data on these games, visit Sensor Tower.